Hello friends! I have retired this blog and now keep all of my Unity development adventures in one convenient place: http://blog.dopplerinteractive.com - you should definitely head there instead! We've done oh-so much since this blog was started, it's an exciting new world of development!




Friday, January 7, 2011

Interactive Fiction Toolkit - Continued.


The Interaction Fiction Toolkit... although I doubt I'll call it that. It will be something else I imagine.

You know, I've got to wonder - what do you think the difference is between Interactive Fiction and a Text-Based Adventure Game. The immediate difference is that the former is easier to say than the latter.
But the latter sounds more fun.
Tricky.

The toolkit is progressing quickly and well - and is now capable of creating a piece of work that can be saved and loaded in a game test window.

It's a fairly full-featured affair here - to give a summary you:
  1. Create a game
  2. Create some rooms
  3. Create some items to populate the rooms
  4. Place the items in the rooms
  5. Create Actions that can occur. e.g: Open a room.
  6. Create 'Item Uses' - that occur when you use items together - e.g: Use brick on brain.
  7. Place all of the Rooms in a map (as above).
  8. Set up the wording for other functionality - Look, Take, Inventory etc.
  9. Play the game.

So there we go - the Interactive Fiction Toolkit.

Questions? Comments?

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